

If you have waterskin you will be able to fill it with water near river.Ī (shift +a) - attack something. I (big i) - special action for items in your inventory.

So near water you hit alt+arrow near water and then a to descend. Without it you will need to jump into water and without swimming skill you will drown 99%. L - looking at things, always check who are you will be attacking.Īlt+arrow - careful movement. You basically talk k-enter-k-enter and so on. After you talk once you hit enter and then again k. G - pick up things from ground/ make campfireĪrrows - movement, moving between z levels (stairs, climbing etc) Sleeping without companions in woods is like walking on minefield. Always go to some hamlet or town go into someone house/shop and ask to stay night. you can always hit ? in game to see keymapping. This is why i didn't play earlier as i tried to go out and try it without wiki. This is short list of tips that will make you live through first few days:įIRST kaymapping is crucial. I target his throat with my seax and.Īdventure mode is way easier and less obtuse than fortress mode because like someone said you only play as one dude. I will try to take this fucker out in one shot. Dude comes up i check him and he has crossbow. I quickly sprint the fuck out of there then i hit ground and start to sneak. I sneak up to dude again on ground and i cut up his tendon in his lower leg then i run away take my bow and practice on dude who can't catch up with me my archery skills.įew next days i was trying to get some bandit group but there were to many of enemies to handle it. I check again he doesn't have any armor on lower legs. He has some armor and looks like he is quite skilled judging from equipment. Almost any fight can be won if you will try to do it right provided you are not trying to handle whole bandit group by yourself. I mean i can sneak up laying on ground to boar, split his belly so that hits guts will spill out and run the fuck away waiting for boar to bleed out quickly.Ĭombat is also completely fair which is something i didn't expect. I tried earlier adv mode but most of the time i got killed by almost anything but now with wiki knowledge i did good and effects were amazing. In those 10-15 days i experienced DF combat. Started as peasant with almost no skills aside from better agility and some novice ambushing.įor first 10-15 days i mostly tried to hunt animals for skins and tusks hoping i will sell it and buy some armor.

I forced myself through keybinding idiocy and spend good while on wiki figuring out stuff. So once again i started to play adventure mode. There are some awesome concepts behind it like combat and other stuff but this stuff was kind of "Boring". DF fortress mode is pretty well known by many people.įor years i didn't want to try adventure mode, every time i started it, it always ended up badly because like in case of fortress mode controlling stuff is horrible. Also don't try too hard on those first branching levels, since you might still be above the cavern layer.So i mostly played DF fortress mode up until few days ago. After all it's not the end of the world if you breach a cavern layer below its highest point. Since the caverns are often reasonably tall I would, with the stock 5 z-levels above layer 1, dig down at least 7 or 8 z-levels before expanding sideways. I myself usually set the z-levels above the first cavern layer to a larger number like 12 (I like lots of room), and will often have to dig down 14 or 15 levels before I find the cavern. Also this "ground level" can change over various parts of a fortress map. I don't believe that there is a guarantee that the lowest actual ground level will be the lowest possible one, and caverns have funky organic shapes so this is merely the minimum distance between the surface and the cavern. As I understand it this is the distance between the top of the possible cavern and the lowest possible part of the ground in that area. This doesn't necessarily mean that the cavern is located 5 z-levels below the ground everywhere. Assuming that you haven't changed any of them (if you have use your values), the default is 5 z-levels above "Layer 1" which (according to the wiki) is the first cavern layer. The advanced world gen parameters include some information on the number of z-levels between various underground features.
